public final class SteamGameServer extends ClientMsgHandler
Constructor and Description |
---|
SteamGameServer() |
Modifier and Type | Method and Description |
---|---|
(package private) void |
handleAuthComplete(IPacketMsg packetMsg) |
void |
handleMsg(IPacketMsg packetMsg)
Handles a client message.
|
(package private) void |
handleStatusReply(IPacketMsg packetMsg) |
void |
logOff()
Logs the game server off of the Steam3 network.
|
void |
logOn(LogOnDetails details)
Logs onto the Steam network as a persistent game server.
|
void |
logOnAnonymous() |
void |
logOnAnonymous(int appId)
Logs the client into the Steam3 network as an anonymous game server.
|
setup
public void logOn(LogOnDetails details)
LoggedOnCallback
.details
- The details to use for logging on.public void logOnAnonymous(int appId)
LoggedOnCallback
.appId
- The AppID served by this game server, or 0 for the default.public void logOnAnonymous()
public void logOff()
LoggedOffCallback
.public void handleMsg(IPacketMsg packetMsg)
handleMsg
in class ClientMsgHandler
packetMsg
- The packet message that contains the data.void handleStatusReply(IPacketMsg packetMsg)
void handleAuthComplete(IPacketMsg packetMsg)
Copyright © 2012. All Rights Reserved.